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Holotable is free to use. If you appreciate the ability to play online, you can donate through PayPal using firstname.lastname@example.org. Don't feel like you have to, though.
Welcome to The Holotable, where you can find everything you need to play Star Wars CCG online! Holotable and Holodeck provide the gameplay and deck building components, respectively, you need. If you've been playing all along the lifespan of SWCCG, or if you're just getting (back) into the game, Holotable provides you the ability to play the game even when you don't have anyone around your area who plays anymore. Check out the links on the left to find out more, then go to the download page to find instructions on how to get started.
Holotable 0.9.7 is available through the update system. It adds the ability to track player ratings for games that
users choose to play as counting for those ratings.
Holotable 0.9.6 is available through the update system. It tries to fix a lockup problem when an observation request
comes in. It also has a new feature to allow swapping one or more cards from hand with one from the Lost Pile. A
fix was put in to correct card orientations for observers on initial load.
Holotable 0.9.5 is available through the update system. It has a couple of new options used when responding to
game observation requests. Also, there are a few bug fixes regarding pile positioning, particularly for
resetting your pile positions to your configuration after finishing observing someone else's game.
Finally, a new release! Holotable 0.9.4 is now available, and it has the single most-requested feature to date --
the ability to observe in-progress games on the central server! Players have the option to accept or reject
observation requests, and they may kick out any observer at any time. Observers may enter and leave the observed
game whenever they like; in the game they can chat with everyone but may not manipulate cards or see either
player's hand. Users in a player's "Ignore list" on the server will have observation requests automatically
rejected, with no notification/interruption to the player.
Other changes include a fix to a long-standing problem with loading and clearing decks. Both players will now see chat messages that are loaded with saved games, instead of just the player who loaded the saved game file. A player who ends a game with the "End game" menu item now has the chance to save the game if any cards were loaded at the time. Previously the save game dialog appeared, but the cards were cleared before a save could be done.
Central game server:
Playing a game: