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Welcome to The Holotable, where you can find everything you need to play Star Wars CCG online! Holotable and Holodeck provide the gameplay and deck building components, respectively, you need. If you've been playing all along the lifespan of SWCCG, or if you're just getting (back) into the game, Holotable provides you the ability to play the game even when you don't have anyone around your area who plays anymore. Check out the links on the left to find out more, then go to the download page to find instructions on how to get started.
Holotable 0.9.5 is available through the update system. It has a couple of new options used when responding to
game observation requests. Also, there are a few bug fixes regarding pile positioning, particularly for
resetting your pile positions to your configuration after finishing observing someone else's game.
Finally, a new release! Holotable 0.9.4 is now available, and it has the single most-requested feature to date --
the ability to observe in-progress games on the central server! Players have the option to accept or reject
observation requests, and they may kick out any observer at any time. Observers may enter and leave the observed
game whenever they like; in the game they can chat with everyone but may not manipulate cards or see either
player's hand. Users in a player's "Ignore list" on the server will have observation requests automatically
rejected, with no notification/interruption to the player.
Other changes include a fix to a long-standing problem with loading and clearing decks. Both players will now see chat messages that are loaded with saved games, instead of just the player who loaded the saved game file. A player who ends a game with the "End game" menu item now has the chance to save the game if any cards were loaded at the time. Previously the save game dialog appeared, but the cards were cleared before a save could be done.
Holotable 0.9.2 (along with Holodeck 0.3.8) is now available from the automatic updater (downloads section files
to come soon).
Usability changes in Holotable include allowing multiple cards to be selected and pulled in pile search dialogs, 'target'ed cards temporarily highlight, and a popup for the tally command shows the number of cards in the stack. This version fixes a problem with missed messaging from the opponent about manual card movements that occurred immediately after shortcut/command key pile movement.
Holodeck received the ability to select (and manipulate) multiple cards in the deck list. This means you can add copies of cards, delete copies of cards, and increment/decrement the number of starting copies for multiple cards at once.
kryptofis has collected a number of decks from players to share with folks who might be returning to the game
and could use some beyond-the-basics decks to play with/learn from. Check the downloads page to get it.
Holotable 0.9.1 (along with Holodeck 0.3.7) is now available from the downloads section.
Usability changes in Holotable include the ability to cycle through fan spacings for a stack by using the Control key in conjunction with the fan key and place cards under the starting cards pile using the , (comma) key. Also fixed was a card context menu problem that resulted in cards "jumping" when clicking on the table to cancel the menu.
Holodeck received the ability to increment/decrement the number of copies of a card marked as starting; this is done using the 's' and 'r' keys, respectively. A bug that zeroed the starting card count when a previously-saved deck was loaded has been fixed. The average destiny dialog was changed to provide information about the distribution of each destiny (0-7 and other); this uses the cards in the deck not marked as starting, and cards with multiple destiny numbers have the higher destiny used for the counts.
Central game server:
Playing a game:
1. theyellowmenace v. luckywild